![]() ![]() With only 5 commanders (and only a few hundred soldiers per commander), Rance (the main character of Alicesoft's long running series) sets off to conquest all of JAPAN (roughly 31 territories). As a fictional setting, this includes Texas, Morraco, and South Africa (some territories of JAPAN that don't match up to the real world Japan).īattles take place in a 2x3 vs 2x3 region. Every unit has a set of skills, largely determined by their class. Although unique units, such as Rance, have unique attacks and skills. For example, Rance's magical slave Sill will heal Rance after every action. The goal of combat is to achieve more than 50% "Advantage". Battles on a field have a 10% advantage towards the defender, while battles in a castle start with a 90% advantage towards the defender.Īrmy battles follow roughly Lanchester's laws: ( Losing troops will reduce your advantage, while killing enemy troops will raise your advantage. ), which means an army with troop count 300 will do 2x damage (and take 1/2 damage) from an army with 150. However, instead of scaling all the way to 9999, there is a quirk in the calculation. ![]() The "Adjusted Troop Size" grows at 50% rate after 500 troops, and only grows 25% rate after 1000 troops. In effect, an army with size 1000 will deal only 150% the damage of an army of size 500. While an army of size 2000 will only deal 200% the damage of an army size 500. Ashigaru (Japanese Infantry / Spearmen): Cheapest units to recruit and replace.They can "Ally Guard", creating a INT% x2 chance of defending an ally within their column. Samurai One of the premier attacking units in the game.įirst at 120%, then at 80% chance of blocking, and finally 40% chance of blocking)įor example, a 6-INT Ashigaru will Ally Guard at 120% (which will last for 3-hits.They can only attack from the front column vs the enemy's front column however. Archers Tied (with Sohei) as the 2nd cheapest unit in the game to recruit.They can attack from either back-or-front column, against the back-or-front column of the opponent. Typically strikes first and has very low cooldown. However, Ninja are much more expensive than other units. Ninja shuriken also cancel "preparation" moves (primarily Onmyouji's AOE attack). May get "Assassinate" skills for a ~50% chance to instant-kill foes (dependent on the relative army sizes. The more troops the Ninja has, the better the chance of instant-kill). ![]() Their first shot is extremely fast and extremely powerful, the most powerful JAPAN attack (although weaker than the foreigner Cannons / Tulips). However, most Musketeers can only fire once per battle, while there are (rare) heroes who can fire twice.
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